Palace Sentinels

Palace Sentinels card image

Palace Sentinels: Creature - Human Soldier, Commander Masters. When this creature enters, you become the monarch. Prices and printings on Mana Grove.

Mana cost
{3}{W}
Mana value
4
Type
Creature - Human Soldier
Colour identity
White (W)
Power / toughness
2/4
Rarity
Common
Set
Commander Masters (CMM)
Released
2023-08-04
Collector number
48
Artist
Aaron Miller

About Palace Sentinels

Palace Sentinels is a Magic: The Gathering card, a common white creature from Commander Masters (CMM), a Masters set released in August 2023. It is collector number 48 in that set, with art by Aaron Miller. It costs {3}{W} (three generic and one white mana) to cast, for a mana value of 4. It is a 2/4 creature. Its colour identity is white. It is legal in Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker and Pauper Commander. It has been printed in 5 sets, from Conspiracy: Take the Crown (2016) to Commander Masters (2023). The latest aggregated market price for this printing is $0.18 (normal finish, as of 2026-10-18).

Card text

When this creature enters, you become the monarch.

"One who ruled willing subjects would need no such protection." -Adriana, Captain of the Guard

Market price

Latest aggregated market price for the normal finish of this printing: $0.18 (as of 2026-10-18).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Palace Sentinels by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
PauperLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Pauper CommanderLegal

Other printings of Palace Sentinels

Palace Sentinels has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Commander Legends (CMR) #36Common2020
The List (PLST) #CN2-19Common2019
Treasure Chest (PZ2) #2Common2016
Conspiracy: Take the Crown (CN2) #19Common2016

Official rulings

The 8 most recent official rulings for Palace Sentinels, newest first.

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
  • Being the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

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