Palace Sentinels: Creature - Human Soldier, Commander Masters. When this creature enters, you become the monarch. Prices and printings on Mana Grove.
Mana cost
{3}{W}
Mana value
4
Type
Creature - Human Soldier
Colour identity
White (W)
Power / toughness
2/4
Rarity
Common
Set
Commander Masters (CMM)
Released
2023-08-04
Collector number
48
Artist
Aaron Miller
About Palace Sentinels
Palace Sentinels is a Magic: The Gathering card, a common white creature from Commander Masters (CMM), a Masters set released in August 2023. It is collector number 48 in that set, with art by Aaron Miller. It costs {3}{W} (three generic and one white mana) to cast, for a mana value of 4. It is a 2/4 creature. Its colour identity is white. It is legal in Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker and Pauper Commander. It has been printed in 5 sets, from Conspiracy: Take the Crown (2016) to Commander Masters (2023). The latest aggregated market price for this printing is $0.18 (normal finish, as of 2026-10-18).
Card text
When this creature enters, you become the monarch.
"One who ruled willing subjects would need no such protection." -Adriana, Captain of the Guard
Market price
Latest aggregated market price for the normal finish of this printing: $0.18 (as of 2026-10-18).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Palace Sentinels by format. Formats in which it is not legal are not listed.
Palace Sentinels has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Commander Legends (CMR) #36
Common
2020
The List (PLST) #CN2-19
Common
2019
Treasure Chest (PZ2) #2
Common
2016
Conspiracy: Take the Crown (CN2) #19
Common
2016
Official rulings
The 8 most recent official rulings for Palace Sentinels, newest first.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
Being the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.