Aether Hub: Land, Aetherdrift Commander. When this land enters, you get Energy . Tap: Add Colorless. Tap, Pay Energy: Add one mana of any color. On Mana Grove.
Mana value
0
Type
Land
Colour identity
Colourless
Rarity
Uncommon
Set
Aetherdrift Commander (DRC)
Released
2025-02-14
Collector number
145
Artist
Sam Burley
Commander rank
3,393 (by how often it appears in Commander decks)
Aether Hub is a Magic: The Gathering card, an uncommon colourless land from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 145 in that set, with art by Sam Burley. As a land, it has no mana cost. It has no colour identity. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 7 sets, from Kaladesh (2016) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.24 (normal finish, as of 2026-11-02).
Card text
When this land enters, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Market price
Latest aggregated market price for the normal finish of this printing: $0.24 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Aether Hub by format. Formats in which it is not legal are not listed.
Aether Hub has been printed in 7 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 Commander (M3C) #317
Uncommon
2024
Kaladesh Remastered (KLR) #279
Uncommon
2020
The List (PLST) #KLD-242
Uncommon
2019
Magic Online Promos (PRM) #64432
Uncommon
2017
Friday Night Magic 2017 (F17) #6
Rare
2017
Kaladesh (KLD) #242
Uncommon
2016
Official rulings
The 8 most recent official rulings for Aether Hub, newest first.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
{E} is the energy symbol. It represents one energy counter.
Similar cards
Other land cards with no colour identity, ranked by how often they appear in Commander decks.