Angel of Vitality is a Magic: The Gathering card, an uncommon white creature from Foundations Commander (FDC), released in October 2026. It is collector number 13 in that set, with art by Johannes Voss. It costs {2}{W} (two generic and one white mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is white. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. It has been printed in 7 sets, from Core Set 2020 (2019) to Foundations Jumpstart (2024). The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-10-23).
Card text
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Angel of Vitality by format. Formats in which it is not legal are not listed.
Angel of Vitality has been printed in 7 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Foundations (FDN) #706
Uncommon
2024
Foundations Jumpstart (J25) #162
Uncommon
2024
Ravnica: Clue Edition (CLU) #53
Uncommon
2024
The List (PLST) #M20-4
Uncommon
2023
Arena Beginner Set (ANB) #1
Uncommon
2020
Core Set 2020 (M20) #4
Uncommon
2019
Official rulings
The 8 most recent official rulings for Angel of Vitality, newest first.
In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.