Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist card image

Ardenn, Intrepid Archaeologist: Legendary Creature - Kor Scout, Commander Legends. Printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{2}{W}
Mana value
3
Type
Legendary Creature - Kor Scout
Colour identity
White (W)
Power / toughness
2/2
Rarity
Uncommon
Set
Commander Legends (CMR)
Released
2020-11-20
Collector number
10
Artist
Jason Rainville
Commander rank
1,677 (by how often it appears in Commander decks)
Keywords
Partner
Commander
Can be your commander

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About Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist is a Magic: The Gathering card, an uncommon white legendary creature from Commander Legends (CMR), a draft-focused set released in November 2020. It is collector number 10 in that set, with art by Jason Rainville. It costs {2}{W} (two generic and one white mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 3 sets, from The List (2020) to Commander Legends (2020). It can be your commander. The latest aggregated market price for this printing is $3.44 (normal finish, as of 2026-11-02).

Card text

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

"With the right tools, even the sky is within reach."

Market price

Latest aggregated market price for the normal finish of this printing: $3.44 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Ardenn, Intrepid Archaeologist by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
The List (PLST) #CMR-10Uncommon2026
Magic Online Promos (PRM) #86304Uncommon2020
Commander Legends (CMR) #549Uncommon2020

Official rulings

The 8 most recent official rulings for Ardenn, Intrepid Archaeologist, newest first.

  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

Similar cards

Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.

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