Automated Assembly Line: Artifact, Fallout. Whenever one or more artifact creatures you control deal combat damage to a player, you get Energy . On Mana Grove.
Mana cost
{1}{W}
Mana value
2
Type
Artifact
Colour identity
White (W)
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
10
Artist
David Álvarez
Commander rank
7,390 (by how often it appears in Commander decks)
Automated Assembly Line is a Magic: The Gathering card, a rare white artifact from Fallout (PIP), a Commander product released in March 2024. It is collector number 10 in that set, with art by David Álvarez. It costs {1}{W} (one generic and one white mana) to cast, for a mana value of 2. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.31 (normal finish, as of 2026-11-02).
Card text
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter).
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #363
Rare
2024
Fallout (PIP) #538
Rare
2024
Fallout (PIP) #891
Rare
2024
Official rulings
The 8 most recent official rulings for Automated Assembly Line, newest first.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Similar cards
Other artifact cards with a white colour identity, ranked by how often they appear in Commander decks.