Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne card image

Balamb Garden, SeeD Academy // Balamb Garden, Airborne: Land - Town, Final Fantasy. This land enters tapped. Tap: Add G or U. On Mana Grove.

Mana value
0
Type
Land - Town
Colour identity
Blue and green (UG)
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
272
Artist
Jonas De Ro
Commander rank
6,456 (by how often it appears in Commander decks)
Keywords
Flying, Transform, Crew

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About Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne is a Magic: The Gathering card, a rare blue and green land from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 272 in that set, with art by Jonas De Ro. As a land, it has no mana cost. Its colour identity is blue and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.34 (normal finish, as of 2026-11-03).

Card text

This land enters tapped.

{T}: Add {G} or {U}.

{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.

Market price

Latest aggregated market price for the normal finish of this printing: $0.34 (as of 2026-11-03).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Balamb Garden, SeeD Academy // Balamb Garden, Airborne by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy // Balamb Garden, Airborne has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #354Rare2025
Final Fantasy Promos (PFIN) #272sRare2025

Official rulings

The 8 most recent official rulings for Balamb Garden, SeeD Academy // Balamb Garden, Airborne, newest first.

  • Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
  • Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
  • A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
  • Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
  • The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

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