Bandit's Talent: Enchantment - Class, Bloomburrow. When this Class enters, each opponent discards two cards unless they discard a nonland card. On Mana Grove.
Mana cost
{1}{B}
Mana value
2
Type
Enchantment - Class
Colour identity
Black (B)
Rarity
Uncommon
Set
Bloomburrow (BLB)
Released
2024-08-02
Collector number
83
Artist
Volkan Baǵa
Commander rank
4,222 (by how often it appears in Commander decks)
Bandit's Talent is a Magic: The Gathering card, an uncommon black enchantment from Bloomburrow (BLB), an expansion set released in August 2024. It is collector number 83 in that set, with art by Volkan Baǵa. It costs {1}{B} (one generic and one black mana) to cast, for a mana value of 2. Its colour identity is black. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Bloomburrow is its only printing so far. The latest aggregated market price for this printing is $0.37 (normal finish, as of 2026-11-02).
Card text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Market price
Latest aggregated market price for the normal finish of this printing: $0.37 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Bandit's Talent by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Bandit's Talent, newest first.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.
Similar cards
Other enchantment cards with a black colour identity, ranked by how often they appear in Commander decks.