Barad-dûr: Legendary Land, The Lord of the Rings: Tales of Middle-earth. Barad-dûr enters tapped unless you control a legendary creature. On Mana Grove.
Mana value
0
Type
Legendary Land
Colour identity
Black (B)
Rarity
Rare
Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Released
2023-06-23
Collector number
253
Artist
Sean Vo
Commander rank
1,793 (by how often it appears in Commander decks)
Barad-dûr is a Magic: The Gathering card, a rare black legendary land from The Lord of the Rings: Tales of Middle-earth (LTR), a draft-focused set released in June 2023. It is collector number 253 in that set, with art by Sean Vo. As a land, it has no mana cost. Its colour identity is black. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.82 (normal finish, as of 2026-11-02).
Card text
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
"Those who pass the gates of Barad-dûr do not return." -Gandalf
Market price
Latest aggregated market price for the normal finish of this printing: $1.82 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Barad-dûr by format. Formats in which it is not legal are not listed.
Barad-dûr has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The Lord of the Rings: Tales of Middle-earth (LTR) #704
Rare
2023
The Lord of the Rings: Tales of Middle-earth (LTR) #751
Rare
2023
The Lord of the Rings: Tales of Middle-earth (LTR) #340
Rare
2023
The Lord of the Rings: Tales of Middle-earth (LTR) #425
Rare
2023
Tales of Middle-earth Promos (PLTR) #253s
Rare
2023
Official rulings
The 8 most recent official rulings for Barad-dûr, newest first.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
The legendary creature must already be on the battlefield as the land enters the battlefield. If it enters the battlefield at the same time, the land will enter tapped.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
Similar cards
Other land cards with a black colour identity, ranked by how often they appear in Commander decks.