Barbarian Class: Enchantment - Class, Adventures in the Forgotten Realms. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{R}
Mana value
1
Type
Enchantment - Class
Colour identity
Red (R)
Rarity
Uncommon
Set
Adventures in the Forgotten Realms (AFR)
Released
2021-07-23
Collector number
131
Artist
Campbell White
Commander rank
4,019 (by how often it appears in Commander decks)
Barbarian Class is a Magic: The Gathering card, an uncommon red enchantment from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 131 in that set, with art by Campbell White. It costs {R} (one red mana) to cast, for a mana value of 1. Its colour identity is red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Adventures in the Forgotten Realms is its only printing so far. The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-11-02).
Card text
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
Market price
Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Barbarian Class by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Barbarian Class, newest first.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.