Beanstalk Giant // Fertile Footsteps is a Magic: The Gathering card, an uncommon green creature from Duskmourn: House of Horror Commander (DSC), a Commander product released in September 2024. It is collector number 172 in that set, with art by Jason A. Engle. It costs {6}{G} (six generic and one green mana) to cast, for a mana value of 7. It is a */* creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 7 sets, from Throne of Eldraine (2019) to Duskmourn: House of Horror Commander (2024). The latest aggregated market price for this printing is $0.27 (normal finish, as of 2026-11-03).
Card text
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Market price
Latest aggregated market price for the normal finish of this printing: $0.27 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Beanstalk Giant // Fertile Footsteps by format. Formats in which it is not legal are not listed.
Other printings of Beanstalk Giant // Fertile Footsteps
Beanstalk Giant // Fertile Footsteps has been printed in 7 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #CLB-819
Uncommon
2026
Commander Masters (CMM) #275
Uncommon
2023
Commander Legends: Battle for Baldur's Gate (CLB) #819
Uncommon
2022
The List (PLST) #ELD-295
Uncommon
2021
Zendikar Rising Commander (ZNC) #61
Uncommon
2020
Magic Online Promos (PRM) #78786
Uncommon
2019
Throne of Eldraine (ELD) #149
Uncommon
2019
Throne of Eldraine (ELD) #295
Uncommon
2019
Official rulings
The 8 most recent official rulings for Beanstalk Giant // Fertile Footsteps, newest first.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.