Behemoth of Vault 0 is a Magic: The Gathering card, an uncommon colourless artifact creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 127 in that set, with art by Eddie Mendoza. It costs {6} (six generic mana) to cast, for a mana value of 6. It is a 6/6 creature. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-11-03).
Card text
Trample
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Behemoth of Vault 0 by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #655
Uncommon
2024
Official rulings
The 8 most recent official rulings for Behemoth of Vault 0, newest first.
{E} is the energy symbol. It represents one energy counter.
You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Similar cards
Other artifact creature cards with no colour identity, ranked by how often they appear in Commander decks.