Binding the Old Gods is a Magic: The Gathering card, an uncommon black and green enchantment from Lorwyn Eclipsed Commander (ECC), a Commander product released in January 2026. It is collector number 120 in that set, with art by Victor Adame Minguez. It costs {2}{B}{G} (two generic, one black and one green mana) to cast, for a mana value of 4. Its colour identity is black and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 7 sets, from The List (2020) to Lorwyn Eclipsed Commander (2026). The latest aggregated market price for this printing is $0.26 (normal finish, as of 2026-10-23).
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Destroy target nonland permanent an opponent controls.
II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III - Creatures you control gain deathtouch until end of turn.
Market price
Latest aggregated market price for the normal finish of this printing: $0.26 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Binding the Old Gods by format. Formats in which it is not legal are not listed.
Binding the Old Gods has been printed in 7 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #EOC-52
Uncommon
2026
Edge of Eternities Commander (EOC) #52
Uncommon
2025
Duskmourn: House of Horror Commander (DSC) #213
Uncommon
2024
Bloomburrow Commander (BLC) #248
Uncommon
2024
Commander Masters (CMM) #917
Uncommon
2023
Kaldheim (KHM) #206
Uncommon
2021
Official rulings
Seven official rulings apply to Binding the Old Gods, newest first.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Similar cards
Other enchantment cards with a black and green colour identity, ranked by how often they appear in Commander decks.