Clever Concealment: Instant, Phyrexia: All Will Be One Commander. Convoke. Any number of target nonland permanents you control phase out. On Mana Grove.
Clever Concealment is a Magic: The Gathering card, a rare white instant from Phyrexia: All Will Be One Commander (ONC), a Commander product released in February 2023. It is collector number 5 in that set, with art by Alexey Kruglov. It costs {2}{W}{W} (two generic and two white mana) to cast, for a mana value of 4. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 4 sets, from The List (2020) to Marvel Super Heroes Commander (2026). The latest aggregated market price for this printing is $10.97 (normal finish, as of 2026-11-02).
Card text
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Market price
Latest aggregated market price for the normal finish of this printing: $10.97 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Clever Concealment by format. Formats in which it is not legal are not listed.
Clever Concealment has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Marvel Super Heroes Commander (MSC) #125
Rare
2026
Marvel Super Heroes Commander (MSC) #298
Rare
2026
Final Fantasy Commander (FIC) #236
Rare
2025
The List (PLST) #ONC-5
Rare
2024
Phyrexia: All Will Be One Commander (ONC) #43
Rare
2023
Official rulings
Seven official rulings apply to Clever Concealment, newest first.
An attacking or blocking creature that phases out is removed from combat.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
Similar cards
Other instant cards with a white colour identity, ranked by how often they appear in Commander decks.