Comet, Stellar Pup: Legendary Planeswalker - Comet, Mystery Booster 2. [0]: Roll a six-sided die. Printings, prices, and format legality on Mana Grove.
Mana cost
{2}{R}{W}
Mana value
4
Type
Legendary Planeswalker - Comet
Colour identity
White and red (WR)
Loyalty
5
Rarity
Mythic
Set
Mystery Booster 2 (MB2)
Released
2024-08-02
Collector number
79
Artist
Jeff Miracola
Commander rank
6,424 (by how often it appears in Commander decks)
Comet, Stellar Pup is a Magic: The Gathering card, a mythic rare white and red legendary planeswalker from Mystery Booster 2 (MB2), a Masters set released in August 2024. It is collector number 79 in that set, with art by Jeff Miracola. It costs {2}{R}{W} (two generic, one white and one red mana) to cast, for a mana value of 4. It enters with 5 loyalty. Its colour identity is white and red. It is legal in Legacy, Vintage, Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It is banned in Duel Commander. It has been printed in 2 sets, from Unfinity (2022) to Mystery Booster 2 (2024). The latest aggregated market price for this printing is $3.58 (normal finish, as of 2026-11-01).
Card text
[0]: Roll a six-sided die.
1 or 2 - [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 - [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 - Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 - [+1], and you may activate Comet's loyalty ability two more times this turn.
Market price
Latest aggregated market price for the normal finish of this printing: $3.58 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Comet, Stellar Pup by format. Formats in which it is not legal are not listed.
Comet, Stellar Pup has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Unfinity (UNF) #166
Mythic
2022
Unfinity (UNF) #275
Mythic
2022
Unfinity (UNF) #452
Mythic
2022
Unfinity (UNF) #526
Mythic
2022
Official rulings
The 8 most recent official rulings for Comet, Stellar Pup, newest first.
Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each - loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
Similar cards
Other planeswalker cards with a white and red colour identity, ranked by how often they appear in Commander decks.