Contagion Engine is a Magic: The Gathering card, a rare colourless artifact from Scars of Mirrodin (SOM), an expansion set released in October 2010. It is collector number 145 in that set, with art by Daarken. It costs {6} (six generic mana) to cast, for a mana value of 6. It has no colour identity. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 4 sets, from Scars of Mirrodin (2010) to Breaking News (2024). The latest aggregated market price for this printing is $14.23 (normal finish, as of 2026-11-02).
Card text
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Market price
Latest aggregated market price for the normal finish of this printing: $14.23 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Contagion Engine by format. Formats in which it is not legal are not listed.
Contagion Engine has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Breaking News (OTP) #61
Mythic
2024
Breaking News (OTP) #78
Mythic
2024
Secret Lair Drop (SLD) #1095
Rare
2022
The List (PLST) #SOM-145
Rare
2020
Official rulings
The 8 most recent official rulings for Contagion Engine, newest first.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
Players can't respond between the first and the second proliferate actions.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.