Cool but Rude

Cool but Rude card image

Cool but Rude: Enchantment - Class, Teenage Mutant Ninja Turtles. Whenever you attack, you may discard a card. If you do, draw a card. On Mana Grove.

Mana cost
{1}{R}
Mana value
2
Type
Enchantment - Class
Colour identity
Red (R)
Rarity
Rare
Set
Teenage Mutant Ninja Turtles (TMT)
Released
2026-03-06
Collector number
89
Artist
Lordigan

Build around this card with Grover

About Cool but Rude

Cool but Rude is a Magic: The Gathering card, a rare red enchantment from Teenage Mutant Ninja Turtles (TMT), an expansion set released in March 2026. It is collector number 89 in that set, with art by Lordigan. It costs {1}{R} (one generic and one red mana) to cast, for a mana value of 2. Its colour identity is red. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Teenage Mutant Ninja Turtles is its only printing so far. The latest aggregated market price for this printing is $6.77 (normal finish, as of 2026-10-23).

Card text

(Gain the next level as a sorcery to add its ability.)

Whenever you attack, you may discard a card. If you do, draw a card.

{1}{R}: Level 2

Whenever you discard a card, this Class deals 2 damage to each opponent.

{1}{R}: Level 3

When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Market price

Latest aggregated market price for the normal finish of this printing: $6.77 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Cool but Rude by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal

Official rulings

Six official rulings apply to Cool but Rude, newest first.

  • Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

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