Court of Ire: Enchantment, Commander Legends. When this enchantment enters, you become the monarch. Printings, prices, and format legality on Mana Grove.
Mana cost
{3}{R}{R}
Mana value
5
Type
Enchantment
Colour identity
Red (R)
Rarity
Rare
Set
Commander Legends (CMR)
Released
2020-11-20
Collector number
170
Artist
Alexander Forssberg
Commander rank
3,259 (by how often it appears in Commander decks)
Court of Ire is a Magic: The Gathering card, a rare red enchantment from Commander Legends (CMR), a draft-focused set released in November 2020. It is collector number 170 in that set, with art by Alexander Forssberg. It costs {3}{R}{R} (three generic and two red mana) to cast, for a mana value of 5. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 3 sets, from Commander Legends (2020) to Tales of Middle-earth Commander (2023). The latest aggregated market price for this printing is $0.46 (normal finish, as of 2026-11-03).
Card text
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Hold your tongue, lest you burn it.
Market price
Latest aggregated market price for the normal finish of this printing: $0.46 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Court of Ire by format. Formats in which it is not legal are not listed.
Court of Ire has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Tales of Middle-earth Commander (LTC) #213
Rare
2023
Magic Online Promos (PRM) #85976
Rare
2020
Commander Legends (CMR) #663
Rare
2020
Official rulings
Five official rulings apply to Court of Ire, newest first.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.