Cragcrown Pathway // Timbercrown Pathway: Land, Zendikar Rising. Tap: Add R. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana value
0
Type
Land
Colour identity
Red and green (RG)
Rarity
Rare
Set
Zendikar Rising (ZNR)
Released
2020-09-25
Collector number
261
Artist
Andreas Rocha
Commander rank
1,091 (by how often it appears in Commander decks)
Cragcrown Pathway // Timbercrown Pathway is a Magic: The Gathering card, a rare red and green land from Zendikar Rising (ZNR), an expansion set released in September 2020. It is collector number 261 in that set, with art by Andreas Rocha. As a land, it has no mana cost. Its colour identity is red and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 5 sets, from Zendikar Rising (2020) to The List (2020). The latest aggregated market price for this printing is $2.88 (normal finish, as of 2026-11-03).
Card text
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve." -Enwor, Sea Gate Expeditionary House
Market price
Latest aggregated market price for the normal finish of this printing: $2.88 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Cragcrown Pathway // Timbercrown Pathway by format. Formats in which it is not legal are not listed.
Other printings of Cragcrown Pathway // Timbercrown Pathway
Cragcrown Pathway // Timbercrown Pathway has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #ZNR-261
Rare
2023
Secret Lair: Ultimate Edition (SLU) #16
Rare
2021
Magic Online Promos (PRM) #83856
Rare
2020
Zendikar Rising Promos (PZNR) #261s
Rare
2020
Zendikar Rising (ZNR) #287
Rare
2020
Official rulings
The 8 most recent official rulings for Cragcrown Pathway // Timbercrown Pathway, newest first.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Similar cards
Other land cards with a red and green colour identity, ranked by how often they appear in Commander decks.