Cranial Ram

Cranial Ram card image

Cranial Ram: Artifact - Equipment, Modern Horizons 3. Living weapon Equipped creature gets +X/+1, where X is the number of artifacts you control. On Mana Grove.

Mana cost
{B}{R}
Mana value
2
Type
Artifact - Equipment
Colour identity
Black and red (BR)
Rarity
Common
Set
Modern Horizons 3 (MH3)
Released
2024-06-14
Collector number
180
Artist
Allen Williams
Keywords
Equip, Living weapon

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About Cranial Ram

Cranial Ram is a Magic: The Gathering card, a common black and red artifact from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 180 in that set, with art by Allen Williams. It costs {B}{R} (one black and one red mana) to cast, for a mana value of 2. Its colour identity is black and red. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless and Gladiator. It is banned in Pauper. Modern Horizons 3 is its only printing so far. The latest aggregated market price for this printing is $0.20 (normal finish, as of 2026-10-23).

Card text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+1, where X is the number of artifacts you control.

Equip {2}

To ensure proper fit, the mandibles can be inserted directly into the ears.

Market price

Latest aggregated market price for the normal finish of this printing: $0.20 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Cranial Ram by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
PauperBanned
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Pauper CommanderLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Official rulings

Four official rulings apply to Cranial Ram, newest first.

  • The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

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