Dreadhorde Invasion is a Magic: The Gathering card, a rare black enchantment from Reality Fracture Commander (FRC), a Commander product released in October 2026. It is collector number 48 in that set, with art by Stanton Feng. It costs {1}{B} (one generic and one black mana) to cast, for a mana value of 2. Its colour identity is black. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 6 sets, from War of the Spark (2019) to Reality Fracture Commander (2026). The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-10-23).
Card text
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Dreadhorde Invasion by format. Formats in which it is not legal are not listed.
Dreadhorde Invasion has been printed in 6 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Aetherdrift Commander (DRC) #91
Rare
2025
Commander Masters (CMM) #866
Rare
2023
Midnight Hunt Commander (MIC) #114
Rare
2021
War of the Spark Promos (PWAR) #86p
Rare
2019
War of the Spark Promos (PWAR) #86s
Rare
2019
War of the Spark (WAR) #86
Rare
2019
Official rulings
The 8 most recent official rulings for Dreadhorde Invasion, newest first.
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
Similar cards
Other enchantment cards with a black colour identity, ranked by how often they appear in Commander decks.