Dreamtide Whale is a Magic: The Gathering card, a rare blue creature from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 59 in that set, with art by Ron Spears. It costs {2}{U} (two generic and one blue mana) to cast, for a mana value of 3. It is a 7/5 creature. Its colour identity is blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $4.37 (normal finish, as of 2026-10-23).
Card text
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Market price
Latest aggregated market price for the normal finish of this printing: $4.37 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Dreamtide Whale by format. Formats in which it is not legal are not listed.
Dreamtide Whale has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 (MH3) #450
Rare
2024
Modern Horizons 3 Promos (PMH3) #59s
Rare
2024
Official rulings
Six official rulings apply to Dreamtide Whale, newest first.
If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. As long as the permanent doesn't have any time counters on it, neither of vanishing's two triggered abilities will trigger again.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
If a permanent that's already on the battlefield without time counters on it becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely (unless time counters are somehow put on it later). If a permanent with one or more time counters on it becomes a copy of a permanent with vanishing, it will vanish as normal. If a permanent enters the battlefield as a copy of a permanent with vanishing, it enters with the appropriate number of time counters and will vanish as normal.
You don't have to choose every permanent or player that has a counter-only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Similar cards
Other creature cards with a blue colour identity, ranked by how often they appear in Commander decks.