Eldrazi Confluence

Eldrazi Confluence card image

Eldrazi Confluence: Instant, Modern Horizons 3 Commander. Choose three. You may choose the same mode more than once. Prices and printings on Mana Grove.

Mana cost
{2}{C}{C}
Mana value
4
Type
Instant
Colour identity
Colourless
Rarity
Rare
Set
Modern Horizons 3 Commander (M3C)
Released
2024-06-14
Collector number
32
Artist
Hristo D. Chukov

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About Eldrazi Confluence

Eldrazi Confluence is a Magic: The Gathering card, a rare colourless instant from Modern Horizons 3 Commander (M3C), a Commander product released in June 2024. It is collector number 32 in that set, with art by Hristo D. Chukov. It costs {2}{C}{C} (two generic and two colourless mana) to cast, for a mana value of 4. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Modern Horizons 3 Commander is its only printing so far. The latest aggregated market price for this printing is $17.14 (normal finish, as of 2026-10-23).

Card text

Choose three. You may choose the same mode more than once.

• Target creature gets +3/-3 until end of turn.

• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.

• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add {C}."

Market price

Latest aggregated market price for the normal finish of this printing: $17.14 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Eldrazi Confluence by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Official rulings

Seven official rulings apply to Eldrazi Confluence, newest first.

  • If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Eldrazi Confluence more than once, you choose the relative order to exile and return the target nonland permanents.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.

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