Electrickery

Electrickery card image

Electrickery: Instant, Return to Ravnica. Electrickery deals 1 damage to target creature you don't control. Overload 1R. Prices and printings on Mana Grove.

Mana cost
{R}
Mana value
1
Type
Instant
Colour identity
Red (R)
Rarity
Common
Set
Return to Ravnica (RTR)
Released
2012-10-05
Collector number
93
Artist
Greg Staples
Commander rank
4,451 (by how often it appears in Commander decks)
Keywords
Overload

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About Electrickery

Electrickery is a Magic: The Gathering card, a common red instant from Return to Ravnica (RTR), an expansion set released in October 2012. It is collector number 93 in that set, with art by Greg Staples. It costs {R} (one red mana) to cast, for a mana value of 1. Its colour identity is red. It is legal in Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker and Pauper Commander. It has been printed in 3 sets, from Return to Ravnica (2012) to The List (2020). The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-11-02).

Card text

Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Market price

Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Electrickery by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Pauper CommanderLegal

Other printings of Electrickery

Electrickery has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
The List (PLST) #GK1-29Common2024
GRN Guild Kit (GK1) #29Common2018

Official rulings

Five official rulings apply to Electrickery, newest first.

  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

Similar cards

Other instant cards with a red colour identity, ranked by how often they appear in Commander decks.

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