Esper Origins // Summon: Esper Maduin

Esper Origins // Summon: Esper Maduin card image

Esper Origins // Summon: Esper Maduin: Sorcery, Final Fantasy. Surveil 2. You gain 2 life. Printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{1}{G}
Mana value
2
Type
Sorcery
Colour identity
Green (G)
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
185
Artist
Solan
Commander rank
5,274 (by how often it appears in Commander decks)
Keywords
Surveil, Transform, Flashback

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About Esper Origins // Summon: Esper Maduin

Esper Origins // Summon: Esper Maduin is a Magic: The Gathering card, a rare green sorcery from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 185 in that set, with art by Solan. It costs {1}{G} (one generic and one green mana) to cast, for a mana value of 2. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.52 (normal finish, as of 2026-11-02).

Card text

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Market price

Latest aggregated market price for the normal finish of this printing: $1.52 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Esper Origins // Summon: Esper Maduin by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal

Other printings of Esper Origins // Summon: Esper Maduin

Esper Origins // Summon: Esper Maduin has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #370Rare2025
Final Fantasy Promos (PFIN) #185sRare2025

Official rulings

The 8 most recent official rulings for Esper Origins // Summon: Esper Maduin, newest first.

  • A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Summon: Esper Maduin and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Summon: Esper Maduin). If an effect instructs you to transform Summon: Esper Maduin, the instruction is ignored.
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
  • Summon: Esper Maduin's second chapter ability isn't a mana ability. It uses the stack and can be responded to.
  • The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

Similar cards

Other sorcery cards with a green colour identity, ranked by how often they appear in Commander decks.

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