Evie Frye

Evie Frye card image

Evie Frye: Legendary Creature - Human Assassin, Assassin's Creed. Partner with Jacob Frye. 1, Tap: Draw a card, then discard a card. On Mana Grove.

Mana cost
{1}{U}
Mana value
2
Type
Legendary Creature - Human Assassin
Colour identity
Blue (U)
Power / toughness
2/1
Rarity
Rare
Set
Assassin's Creed (ACR)
Released
2024-07-05
Collector number
19
Artist
Lie Setiawan
Commander rank
6,685 (by how often it appears in Commander decks)
Keywords
Partner with, Partner
Commander
Can be your commander

Build around this card with Grover

About Evie Frye

Evie Frye is a Magic: The Gathering card, a rare blue legendary creature from Assassin's Creed (ACR), a draft-focused set released in July 2024. It is collector number 19 in that set, with art by Lie Setiawan. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. It is a 2/1 creature. Its colour identity is blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. Assassin's Creed is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.39 (normal finish, as of 2026-11-02).

Card text

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)

{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Market price

Latest aggregated market price for the normal finish of this printing: $0.39 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Evie Frye by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
Penny DreadfulLegal

Other printings of Evie Frye

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Assassin's Creed (ACR) #129Rare2024
Assassin's Creed (ACR) #192Rare2024

Official rulings

The 8 most recent official rulings for Evie Frye, newest first.

  • To have two commanders, both must have the partner ability or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
  • The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Evie Frye and Jacob Frye are your commanders, your deck may contain cards with blue and/or black in their color identity, but not white, red, or green.
  • “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
  • You don’t choose a target for Evie Frye’s last ability at the time you activate it. Rather, a second “reflexive” ability triggers when you discard a creature card this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

Similar cards

Other creature cards with a blue colour identity, ranked by how often they appear in Commander decks.

Explore Mana Grove