Evolution Sage: Creature - Elf Druid, Lorwyn Eclipsed Commander. Landfall - Whenever a land you control enters, proliferate. Prices and printings on Mana Grove.
Evolution Sage is a Magic: The Gathering card, an uncommon green creature from Lorwyn Eclipsed Commander (ECC), a Commander product released in January 2026. It is collector number 105 in that set, with art by Simon Dominic. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 3. It is a 3/2 creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 8 sets, from War of the Spark (2019) to Lorwyn Eclipsed Commander (2026). The latest aggregated market price for this printing is $3.36 (normal finish, as of 2026-10-23).
Card text
Landfall - Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
Market price
Latest aggregated market price for the normal finish of this printing: $3.36 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Evolution Sage by format. Formats in which it is not legal are not listed.
Evolution Sage has been printed in 8 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #WAR-159
Uncommon
2024
Secret Lair Drop (SLD) #765
Rare
2024
The Lost Caverns of Ixalan Commander (LCC) #240
Uncommon
2023
Phyrexia: All Will Be One Commander (ONC) #108
Uncommon
2023
New Capenna Commander (NCC) #287
Uncommon
2022
Zendikar Rising Commander (ZNC) #65
Uncommon
2020
War of the Spark (WAR) #159
Uncommon
2019
Official rulings
The 8 most recent official rulings for Evolution Sage, newest first.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.