Flare of Fortitude is a Magic: The Gathering card, a rare white instant from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 26 in that set, with art by Winona Nelson. It costs {2}{W}{W} (two generic and two white mana) to cast, for a mana value of 4. Its colour identity is white. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Timeless, Gladiator and Penny Dreadful. It is banned in Historic. It has been printed in 3 sets. The latest aggregated market price for this printing is $6.05 (normal finish, as of 2026-11-01).
Card text
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
"I call upon a power greater than myself."
Market price
Latest aggregated market price for the normal finish of this printing: $6.05 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Flare of Fortitude by format. Formats in which it is not legal are not listed.
Flare of Fortitude has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Stardates (SDS) #2
Mythic
2026
Modern Horizons 3 (MH3) #321
Rare
2024
Modern Horizons 3 (MH3) #391
Rare
2024
Modern Horizons 3 Promos (PMH3) #26s
Rare
2024
Official rulings
The 8 most recent official rulings for Flare of Fortitude, newest first.
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
The effect of Flare of Fortitude doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won't gain any life.
In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life.
If an effect says to set your life total to a certain number, that part of the effect won't do anything.
Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will end up replacing the event with nothing.
Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life.
If a cost would include causing you to gain life, that cost can't be paid. Similarly, you can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
Similar cards
Other instant cards with a white colour identity, ranked by how often they appear in Commander decks.