Flesh // Blood: Sorcery, Dragon's Maze. Exile target creature card from a graveyard. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{3}{B}{G}
Mana value
7
Type
Sorcery
Colour identity
Black, red and green (BRG)
Rarity
Rare
Set
Dragon's Maze (DGM)
Released
2013-05-03
Collector number
128
Artist
Lucas Graciano
Commander rank
20,062 (by how often it appears in Commander decks)
Flesh // Blood is a Magic: The Gathering card, a rare black, red and green sorcery from Dragon's Maze (DGM), an expansion set released in May 2013. It is collector number 128 in that set, with art by Lucas Graciano. It costs {3}{B}{G} (three generic, one black and one green mana) to cast, for a mana value of 7. Its colour identity is black, red and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. It has been printed in 2 sets, from Dragon's Maze (2013) to The List (2020). The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-01).
Card text
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Flesh // Blood by format. Formats in which it is not legal are not listed.
Flesh // Blood has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #DGM-128
Rare
2021
Official rulings
The 8 most recent official rulings for Flesh // Blood, newest first.
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn't exile a card.
The amount of damage dealt is based on the first target creature's power as Blood resolves.
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.