Gray Slaad // Entropic Decay: Creature - Frog Horror, Commander Legends: Battle for Baldur's Gate. Printings, prices, and format legality on Mana Grove.
Gray Slaad // Entropic Decay is a Magic: The Gathering card, a common black creature from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 129 in that set, with art by Piotr Foksowicz. It costs {2}{B} (two generic and one black mana) to cast, for a mana value of 3. It is a 4/1 creature. Its colour identity is black. It is legal in Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Commander Legends: Battle for Baldur's Gate (2022) to Alchemy Horizons: Baldur's Gate (2022). The latest aggregated market price for this printing is $0.21 (normal finish, as of 2026-10-23).
Card text
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
Market price
Latest aggregated market price for the normal finish of this printing: $0.21 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Gray Slaad // Entropic Decay by format. Formats in which it is not legal are not listed.
Gray Slaad // Entropic Decay has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Alchemy Horizons: Baldur's Gate (HBG) #156
Common
2022
Official rulings
The 8 most recent official rulings for Gray Slaad // Entropic Decay, newest first.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
Similar cards
Other creature cards with a black colour identity, ranked by how often they appear in Commander decks.