Heartwood Crafter // Soul Tether

New in Reality Fracture (FRA), released October 2, 2026.

Heartwood Crafter // Soul Tether card image

Heartwood Crafter // Soul Tether: Creature - Elf Artificer, Reality Fracture. This creature enters prepared. Tap: Add C. Prices and printings on Mana Grove.

Mana cost
{G}
Mana value
1
Type
Creature - Elf Artificer
Colour identity
Red and green (RG)
Power / toughness
1/1
Rarity
Uncommon
Set
Reality Fracture (FRA)
Released
2026-10-02
Collector number
105
Artist
Anastasia Ovchinnikova
Keywords
Prepared

Build around this card with Grover

About Heartwood Crafter // Soul Tether

Heartwood Crafter // Soul Tether is a Magic: The Gathering card, an uncommon red and green creature from Reality Fracture (FRA), an expansion set released in October 2026. It is collector number 105 in that set, with art by Anastasia Ovchinnikova. It costs {G} (one green mana) to cast, for a mana value of 1. It is a 1/1 creature. Its colour identity is red and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. Reality Fracture is its only printing so far. The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-10-23).

Card text

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

{T}: Add {C}. This mana can't be spent to cast spells from your hand.

Market price

Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Heartwood Crafter // Soul Tether by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal
Penny DreadfulLegal

Official rulings

The 8 most recent official rulings for Heartwood Crafter // Soul Tether, newest first.

  • As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
  • A creature without a prepare spell can't become prepared.
  • Preparation cards can be cast only with their base characteristics.
  • A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
  • While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
  • Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
  • A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
  • If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

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