High Score

High Score card image

High Score: Enchantment, Teenage Mutant Ninja Turtles Eternal. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{2}{G}
Mana value
3
Type
Enchantment
Colour identity
Green (G)
Rarity
Rare
Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Released
2026-03-06
Collector number
29
Artist
Fahmi Fauzi
Commander rank
5,329 (by how often it appears in Commander decks)

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About High Score

High Score is a Magic: The Gathering card, a rare green enchantment from Teenage Mutant Ninja Turtles Eternal (TMC), released in March 2026. It is collector number 29 in that set, with art by Fahmi Fauzi. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 3. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Gladiator. Teenage Mutant Ninja Turtles Eternal is its only printing so far. The latest aggregated market price for this printing is $0.85 (normal finish, as of 2026-11-02).

Card text

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

Victory comes in endless forms.

Market price

Latest aggregated market price for the normal finish of this printing: $0.85 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of High Score by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
GladiatorLegal

Official rulings

Three official rulings apply to High Score, newest first.

  • In the case where you control more than one High Score, each one you control will increase the number of +1/+1 counters placed on a creature you control by one. (Leave some room on the leaderboard for the rest of us!)
  • If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.

Similar cards

Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.

In these precons

High Score is in the decklist of these preconstructed Commander decks.

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