Hunted Bonebrute is a Magic: The Gathering card, a rare black creature from Murders at Karlov Manor (MKM), an expansion set released in February 2024. It is collector number 87 in that set, with art by Maxime Minard. It costs {2}{B} (two generic and one black mana) to cast, for a mana value of 3. It is a 6/2 creature. Its colour identity is black. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-10-23).
Card text
Menace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise {1}{B}
Market price
Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Hunted Bonebrute by format. Formats in which it is not legal are not listed.
Hunted Bonebrute has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Murders at Karlov Manor (MKM) #400
Rare
2024
Murders at Karlov Manor Promos (PMKM) #87p
Rare
2024
Murders at Karlov Manor Promos (PMKM) #87s
Rare
2024
Official rulings
The 8 most recent official rulings for Hunted Bonebrute, newest first.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Similar cards
Other creature cards with a black colour identity, ranked by how often they appear in Commander decks.