Ingenious Infiltrator is a Magic: The Gathering card, an uncommon blue and black creature from Modern Horizons (MH1), a draft-focused set released in June 2019. It is collector number 204 in that set, with art by Jason Rainville. It costs {2}{U}{B} (two generic, one blue and one black mana) to cast, for a mana value of 4. It is a 2/3 creature. Its colour identity is blue and black. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 4 sets, from Modern Horizons (2019) to Jumpstart: Historic Horizons (2021). The latest aggregated market price for this printing is $1.56 (normal finish, as of 2026-11-02).
Card text
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Market price
Latest aggregated market price for the normal finish of this printing: $1.56 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ingenious Infiltrator by format. Formats in which it is not legal are not listed.
Ingenious Infiltrator has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Magic Online Promos (PRM) #91353
Rare
2022
Jumpstart: Historic Horizons (J21) #697
Uncommon
2021
Modern Horizons 1 Timeshifts (H1R) #28
Uncommon
2021
Official rulings
Seven official rulings apply to Ingenious Infiltrator, newest first.
If Ingenious Infiltrator is dealt lethal combat damage at the same time a Ninja you control deals combat damage to a player, its ability triggers.
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking.
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage.
Similar cards
Other creature cards with a blue and black colour identity, ranked by how often they appear in Commander decks.