Inniaz, the Gale Force: Legendary Creature - Djinn, Jumpstart. Flying. 2W/U: Attacking creatures with flying get +1/+1 until end of turn. On Mana Grove.
Mana cost
{3}{U}{U}
Mana value
5
Type
Legendary Creature - Djinn
Colour identity
White and blue (WU)
Power / toughness
4/4
Rarity
Rare
Set
Jumpstart (JMP)
Released
2020-07-17
Collector number
12
Artist
Livia Prima
Commander rank
17,762 (by how often it appears in Commander decks)
Inniaz, the Gale Force is a Magic: The Gathering card, a rare white and blue legendary creature from Jumpstart (JMP), a draft-focused set released in July 2020. It is collector number 12 in that set, with art by Livia Prima. It costs {3}{U}{U} (three generic and two blue mana) to cast, for a mana value of 5. It is a 4/4 creature. Its colour identity is white and blue. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Jumpstart (2020) to The List (2020). It can be your commander. The latest aggregated market price for this printing is $0.32 (normal finish, as of 2026-11-01).
Card text
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Market price
Latest aggregated market price for the normal finish of this printing: $0.32 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Inniaz, the Gale Force by format. Formats in which it is not legal are not listed.
Inniaz, the Gale Force has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #JMP-12
Rare
2026
Official rulings
The 8 most recent official rulings for Inniaz, the Gale Force, newest first.
In a two-player game, you exchange control of two permanents of your choice with your opponent.
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
Inniaz’s ability resolves before blockers are chosen.
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
Similar cards
Other creature cards with a white and blue colour identity, ranked by how often they appear in Commander decks.