Innkeeper's Talent is a Magic: The Gathering card, a rare green enchantment from Bloomburrow (BLB), an expansion set released in August 2024. It is collector number 180 in that set, with art by Alix Branwyn. It costs {1}{G} (one generic and one green mana) to cast, for a mana value of 2. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. It has been printed in 3 sets. The latest aggregated market price for this printing is $10.16 (normal finish, as of 2026-11-02).
Card text
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Market price
Latest aggregated market price for the normal finish of this printing: $10.16 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Innkeeper's Talent by format. Formats in which it is not legal are not listed.
Innkeeper's Talent has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Promo (SLP) #45
Rare
2026
Bloomburrow Promos (PBLB) #180p
Rare
2024
Bloomburrow Promos (PBLB) #180s
Rare
2024
Official rulings
The 8 most recent official rulings for Innkeeper's Talent, newest first.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
Gaining a level won't remove abilities that a Class had at a previous level.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.