Inspiring Leader: Legendary Enchantment - Background, Commander Legends: Battle for Baldur's Gate. Printings, prices, and format legality on Mana Grove.
Mana cost
{2}{W}
Mana value
3
Type
Legendary Enchantment - Background
Colour identity
White (W)
Rarity
Uncommon
Set
Commander Legends: Battle for Baldur's Gate (CLB)
Released
2022-06-10
Collector number
28
Artist
Stephen Stark
Commander rank
2,793 (by how often it appears in Commander decks)
Inspiring Leader is a Magic: The Gathering card, an uncommon white legendary enchantment from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 28 in that set, with art by Stephen Stark. It costs {2}{W} (two generic and one white mana) to cast, for a mana value of 3. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Commander Legends: Battle for Baldur's Gate is its only printing so far. The latest aggregated market price for this printing is $0.50 (normal finish, as of 2026-11-02).
Card text
Commander creatures you own have "Creature tokens you control get +2/+2."
Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do.
Market price
Latest aggregated market price for the normal finish of this printing: $0.50 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Inspiring Leader by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Commander Legends: Battle for Baldur's Gate (CLB) #475
Uncommon
2022
Official rulings
The 8 most recent official rulings for Inspiring Leader, newest first.
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
You can choose two commanders that are the same color or colors.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
Similar cards
Other enchantment cards with a white colour identity, ranked by how often they appear in Commander decks.