Inventory Management

Inventory Management card image

Inventory Management: Instant, Fallout. Split second For each Aura and Equipment you control, you may attach it to a creature you control. On Mana Grove.

Mana cost
{R}{W}
Mana value
2
Type
Instant
Colour identity
White and red (WR)
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
105
Artist
Kamila Szutenberg
Keywords
Split second

Build around this card with Grover

About Inventory Management

Inventory Management is a Magic: The Gathering card, a rare white and red instant from Fallout (PIP), a Commander product released in March 2024. It is collector number 105 in that set, with art by Kamila Szutenberg. It costs {R}{W} (one white and one red mana) to cast, for a mana value of 2. Its colour identity is white and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $3.02 (normal finish, as of 2026-10-23).

Card text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

Market price

Latest aggregated market price for the normal finish of this printing: $3.02 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Inventory Management by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Inventory Management

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Fallout (PIP) #342Rare2024
Fallout (PIP) #633Rare2024
Fallout (PIP) #870Rare2024

Official rulings

Seven official rulings apply to Inventory Management, newest first.

  • Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Casting a spell with split second won’t affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
  • Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

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