Izzet Generatorium

Izzet Generatorium card image

Izzet Generatorium: Artifact, Modern Horizons 3. If you would get one or more Energy , you get that many plus one Energy instead. On Mana Grove.

Mana cost
{U}{R}
Mana value
2
Type
Artifact
Colour identity
Blue and red (UR)
Rarity
Uncommon
Set
Modern Horizons 3 (MH3)
Released
2024-06-14
Collector number
191
Artist
Yeong-Hao Han

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About Izzet Generatorium

Izzet Generatorium is a Magic: The Gathering card, an uncommon blue and red artifact from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 191 in that set, with art by Yeong-Hao Han. It costs {U}{R} (one blue and one red mana) to cast, for a mana value of 2. Its colour identity is blue and red. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Modern Horizons 3 is its only printing so far. The latest aggregated market price for this printing is $0.24 (normal finish, as of 2026-10-23).

Card text

If you would get one or more {E} (energy counters), you get that many plus one {E} instead.

{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.

Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.

Market price

Latest aggregated market price for the normal finish of this printing: $0.24 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Izzet Generatorium by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Other printings of Izzet Generatorium

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Modern Horizons 3 (MH3) #515Uncommon2024

Official rulings

The 8 most recent official rulings for Izzet Generatorium, newest first.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • {E} is the energy symbol. It represents one energy counter.
  • If you control two Izzet Generatoriums (Generatoria?), the number of {E} you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

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