Lightfoot Rogue

Lightfoot Rogue card image

Lightfoot Rogue: Creature - Halfling Rogue, Adventures in the Forgotten Realms. Sneak Attack - Whenever this creature attacks, roll a d20. On Mana Grove.

Mana cost
{1}{B}
Mana value
2
Type
Creature - Halfling Rogue
Colour identity
Black (B)
Power / toughness
2/1
Rarity
Uncommon
Set
Adventures in the Forgotten Realms (AFR)
Released
2021-07-23
Collector number
111
Artist
Michele Parisi
Commander rank
7,313 (by how often it appears in Commander decks)

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About Lightfoot Rogue

Lightfoot Rogue is a Magic: The Gathering card, an uncommon black creature from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 111 in that set, with art by Michele Parisi. It costs {1}{B} (one generic and one black mana) to cast, for a mana value of 2. It is a 2/1 creature. Its colour identity is black. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Adventures in the Forgotten Realms is its only printing so far. The latest aggregated market price for this printing is $0.21 (normal finish, as of 2026-11-02).

Card text

Sneak Attack - Whenever this creature attacks, roll a d20.

1-9 | This creature gains deathtouch until end of turn.

10-19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Market price

Latest aggregated market price for the normal finish of this printing: $0.21 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Lightfoot Rogue by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Official rulings

The 8 most recent official rulings for Lightfoot Rogue, newest first.

  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

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