Mutational Advantage

Mutational Advantage card image

Mutational Advantage: Instant, Fallout. Permanents you control with counters on them gain hexproof and indestructible until end of turn. On Mana Grove.

Mana cost
{1}{G}{U}
Mana value
3
Type
Instant
Colour identity
Blue and green (UG)
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
111
Artist
Maxim Kostin
Commander rank
1,987 (by how often it appears in Commander decks)
Keywords
Proliferate

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About Mutational Advantage

Mutational Advantage is a Magic: The Gathering card, a rare blue and green instant from Fallout (PIP), a Commander product released in March 2024. It is collector number 111 in that set, with art by Maxim Kostin. It costs {1}{G}{U} (one generic, one blue and one green mana) to cast, for a mana value of 3. Its colour identity is blue and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets. The latest aggregated market price for this printing is $6.46 (normal finish, as of 2026-11-01).

Card text

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

Market price

Latest aggregated market price for the normal finish of this printing: $6.46 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Mutational Advantage by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Mutational Advantage

Mutational Advantage has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Drop (SLD) #2454Rare2026
Fallout (PIP) #422Rare2024
Fallout (PIP) #639Rare2024
Fallout (PIP) #950Rare2024

Official rulings

Six official rulings apply to Mutational Advantage, newest first.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
  • Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
  • You don’t have to choose every permanent or player that has a counter-only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.

Similar cards

Other instant cards with a blue and green colour identity, ranked by how often they appear in Commander decks.

In these precons

Mutational Advantage is in the decklist of these preconstructed Commander decks.

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