Nissa, Worldsoul Speaker is a Magic: The Gathering card, a rare green legendary creature from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 13 in that set, with art by Magali Villeneuve. It costs {3}{G} (three generic and one green mana) to cast, for a mana value of 4. It is a 3/3 creature. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Aetherdrift Commander is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-11-03).
Card text
Landfall - Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
Market price
Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Nissa, Worldsoul Speaker by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Aetherdrift Commander (DRC) #29
Rare
2025
Official rulings
The 8 most recent official rulings for Nissa, Worldsoul Speaker, newest first.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
{E} is the energy symbol. It represents one energy counter.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.