Overpowering Attack

Overpowering Attack card image

Overpowering Attack: Sorcery, Assassin's Creed. Freerunning 2R. Untap all creatures you control that attacked this turn. Prices and printings on Mana Grove.

Mana cost
{3}{R}{R}
Mana value
5
Type
Sorcery
Colour identity
Red (R)
Rarity
Uncommon
Set
Assassin's Creed (ACR)
Released
2024-07-05
Collector number
37
Artist
Kim Sokol
Commander rank
1,900 (by how often it appears in Commander decks)
Keywords
Freerunning

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About Overpowering Attack

Overpowering Attack is a Magic: The Gathering card, an uncommon red sorcery from Assassin's Creed (ACR), a draft-focused set released in July 2024. It is collector number 37 in that set, with art by Kim Sokol. It costs {3}{R}{R} (three generic and two red mana) to cast, for a mana value of 5. Its colour identity is red. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Assassin's Creed is its only printing so far. The latest aggregated market price for this printing is $1.43 (normal finish, as of 2026-11-02).

Card text

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Market price

Latest aggregated market price for the normal finish of this printing: $1.43 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Overpowering Attack by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Overpowering Attack

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Assassin's Creed (ACR) #218Uncommon2024

Official rulings

One official ruling applies to Overpowering Attack.

  • Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

Similar cards

Other sorcery cards with a red colour identity, ranked by how often they appear in Commander decks.

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