Questing Druid // Seek the Beast

Questing Druid // Seek the Beast card image

Questing Druid // Seek the Beast: Creature - Human Druid, Wilds of Eldraine. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{1}{G}
Mana value
2
Type
Creature - Human Druid
Colour identity
Red and green (RG)
Power / toughness
1/1
Rarity
Rare
Set
Wilds of Eldraine (WOE)
Released
2023-09-08
Collector number
234
Artist
Jason A. Engle

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About Questing Druid // Seek the Beast

Questing Druid // Seek the Beast is a Magic: The Gathering card, a rare red and green creature from Wilds of Eldraine (WOE), an expansion set released in September 2023. It is collector number 234 in that set, with art by Jason A. Engle. It costs {1}{G} (one generic and one green mana) to cast, for a mana value of 2. It is a 1/1 creature. Its colour identity is red and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless and Gladiator. It has been printed in 3 sets. The latest aggregated market price for this printing is $0.52 (normal finish, as of 2026-10-23).

Card text

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

Market price

Latest aggregated market price for the normal finish of this printing: $0.52 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Questing Druid // Seek the Beast by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Other printings of Questing Druid // Seek the Beast

Questing Druid // Seek the Beast has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Promo (SLP) #38Rare2025
Wilds of Eldraine Promos (PWOE) #234pRare2023
Wilds of Eldraine Promos (PWOE) #234sRare2023
Wilds of Eldraine (WOE) #294Rare2023

Official rulings

The 8 most recent official rulings for Questing Druid // Seek the Beast, newest first.

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • If you cast a spell that's more than one of the listed colors, Questing Druid's ability still triggers only once.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
  • Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

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