Reject Imperfection

Reject Imperfection card image

Reject Imperfection: Instant, Phyrexia: All Will Be One. Counter target spell. If that spell's mana value was 3 or less, proliferate. On Mana Grove.

Mana cost
{1}{U}{U}
Mana value
3
Type
Instant
Colour identity
Blue (U)
Rarity
Uncommon
Set
Phyrexia: All Will Be One (ONE)
Released
2023-02-10
Collector number
67
Artist
David Astruga
Commander rank
4,688 (by how often it appears in Commander decks)
Keywords
Proliferate

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About Reject Imperfection

Reject Imperfection is a Magic: The Gathering card, an uncommon blue instant from Phyrexia: All Will Be One (ONE), an expansion set released in February 2023. It is collector number 67 in that set, with art by David Astruga. It costs {1}{U}{U} (one generic and two blue mana) to cast, for a mana value of 3. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Phyrexia: All Will Be One is its only printing so far. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-11-02).

Card text

Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Your theory holds merit. You do not." -Sarnvax, Gitaxian sective

Market price

Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Reject Imperfection by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Official rulings

Six official rulings apply to Reject Imperfection, newest first.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

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