Ripples of Potential is a Magic: The Gathering card, a rare blue instant from Edge of Eternities Commander (EOC), a Commander product released in August 2025. It is collector number 77 in that set, with art by Sam Hogg. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. Its colour identity is blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 3 sets, from The Lost Caverns of Ixalan Commander (2023) to Edge of Eternities Commander (2025). The latest aggregated market price for this printing is $5.09 (normal finish, as of 2026-10-23).
Card text
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Market price
Latest aggregated market price for the normal finish of this printing: $5.09 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ripples of Potential by format. Formats in which it is not legal are not listed.
Ripples of Potential has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Drop (SLD) #2453
Rare
2026
The Lost Caverns of Ixalan Commander (LCC) #45
Rare
2023
The Lost Caverns of Ixalan Commander (LCC) #77
Rare
2023
Official rulings
The 8 most recent official rulings for Ripples of Potential, newest first.
Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Similar cards
Other instant cards with a blue colour identity, ranked by how often they appear in Commander decks.