Saruman, the White Hand is a Magic: The Gathering card, a mythic rare blue, black and red legendary creature from Tales of Middle-earth Commander (LTC), a Commander product released in June 2023. It is collector number 8 in that set, with art by Leonardo Borazio. It costs {1}{U}{B}{R} (one generic, one blue, one black and one red mana) to cast, for a mana value of 4. It is a 2/5 creature. Its colour identity is blue, black and red. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Tales of Middle-earth Commander is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $1.47 (normal finish, as of 2026-10-23).
Card text
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
Market price
Latest aggregated market price for the normal finish of this printing: $1.47 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Saruman, the White Hand by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Tales of Middle-earth Commander (LTC) #477
Mythic
2023
Tales of Middle-earth Commander (LTC) #91
Mythic
2023
Official rulings
The 8 most recent official rulings for Saruman, the White Hand, newest first.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.
A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Similar cards
Other creature cards with a blue, black and red colour identity, ranked by how often they appear in Commander decks.