Sea Gate Restoration // Sea Gate, Reborn is a Magic: The Gathering card, a mythic rare blue sorcery from Zendikar Rising (ZNR), an expansion set released in September 2020. It is collector number 76 in that set, with art by Adam Paquette. It costs {4}{U}{U}{U} (four generic and three blue mana) to cast, for a mana value of 7. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 3 sets. The latest aggregated market price for this printing is $37.51 (normal finish, as of 2026-10-23).
Card text
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget." -Tazri
Market price
Latest aggregated market price for the normal finish of this printing: $37.51 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Sea Gate Restoration // Sea Gate, Reborn by format. Formats in which it is not legal are not listed.
Other printings of Sea Gate Restoration // Sea Gate, Reborn
Sea Gate Restoration // Sea Gate, Reborn has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Magic Online Promos (PRM) #83862
Mythic
2020
Zendikar Rising Promos (PZNR) #76s
Mythic
2020
Zendikar Rising (ZNR) #333
Mythic
2020
Official rulings
The 8 most recent official rulings for Sea Gate Restoration // Sea Gate, Reborn, newest first.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
If you have no cards in hand as Sea Gate Restoration resolves, you draw one card.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
Similar cards
Other sorcery cards with a blue colour identity, ranked by how often they appear in Commander decks.