Sink into Stupor // Soporific Springs

Sink into Stupor // Soporific Springs card image

Sink into Stupor // Soporific Springs: Instant, Modern Horizons 3. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{1}{U}{U}
Mana value
3
Type
Instant
Colour identity
Blue (U)
Rarity
Uncommon
Set
Modern Horizons 3 (MH3)
Released
2024-06-14
Collector number
241
Artist
Peter Polach

Build around this card with Grover

About Sink into Stupor // Soporific Springs

Sink into Stupor // Soporific Springs is a Magic: The Gathering card, an uncommon blue instant from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 241 in that set, with art by Peter Polach. It costs {1}{U}{U} (one generic and two blue mana) to cast, for a mana value of 3. Its colour identity is blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Modern Horizons 3 is its only printing so far. The latest aggregated market price for this printing is $8.39 (normal finish, as of 2026-10-23).

Card text

Return target spell or nonland permanent an opponent controls to its owner's hand.

The kami help travelers find profound relief, by freeing them from their mortal concerns.

Market price

Latest aggregated market price for the normal finish of this printing: $8.39 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Sink into Stupor // Soporific Springs by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Official rulings

The 8 most recent official rulings for Sink into Stupor // Soporific Springs, newest first.

  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

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