Solar Transformer: Artifact, Aetherdrift Commander. This artifact enters tapped. When this artifact enters, you get Energy Energy Energy . On Mana Grove.
Mana cost
{2}
Mana value
2
Type
Artifact
Colour identity
Colourless
Rarity
Uncommon
Set
Aetherdrift Commander (DRC)
Released
2025-02-14
Collector number
137
Artist
Mike Bierek
Commander rank
3,223 (by how often it appears in Commander decks)
Solar Transformer is a Magic: The Gathering card, an uncommon colourless artifact from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 137 in that set, with art by Mike Bierek. It costs {2} (two generic mana) to cast, for a mana value of 2. It has no colour identity. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Modern Horizons 3 (2024) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.22 (normal finish, as of 2026-11-02).
Card text
This artifact enters tapped.
When this artifact enters, you get {E}{E}{E} (three energy counters).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Market price
Latest aggregated market price for the normal finish of this printing: $0.22 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Solar Transformer by format. Formats in which it is not legal are not listed.
Solar Transformer has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 (MH3) #211
Uncommon
2024
Modern Horizons 3 (MH3) #519
Uncommon
2024
Official rulings
The 8 most recent official rulings for Solar Transformer, newest first.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
{E} is the energy symbol. It represents one energy counter.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.