Sorcerer Class: Enchantment - Class, Adventures in the Forgotten Realms. When this Class enters, draw two cards, then discard two cards. On Mana Grove.
Sorcerer Class is a Magic: The Gathering card, a rare blue and red enchantment from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 233 in that set, with art by Alexander Mokhov. It costs {U}{R} (one blue and one red mana) to cast, for a mana value of 2. Its colour identity is blue and red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $2.35 (normal finish, as of 2026-10-23).
Card text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Market price
Latest aggregated market price for the normal finish of this printing: $2.35 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Sorcerer Class by format. Formats in which it is not legal are not listed.
Sorcerer Class has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Adventures in the Forgotten Realms Promos (PAFR) #233a
Rare
2021
Adventures in the Forgotten Realms Promos (PAFR) #233p
Rare
2021
Adventures in the Forgotten Realms Promos (PAFR) #233s
Rare
2021
Official rulings
The 8 most recent official rulings for Sorcerer Class, newest first.
If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level won't remove abilities that a Class had at a previous level.
Similar cards
Other enchantment cards with a blue and red colour identity, ranked by how often they appear in Commander decks.